MOBILE ENGINEER • FOUNDING ENGINEER
Hi, I’m Fikril—a Mobile Engineer based in Bandung, Indonesia
I typically take end-to-end ownership across the 0 → 1 phase: defining Flutter app architecture, patterns, and tooling, and driving the initial release into production.
RECENT PROJECT
Math Tetris Game
A fast-paced mobile game combining math puzzles with Tetris mechanics.
SIDE HUSTLE
01 / 01
Quowrld.com
A platform to write, share, and save quotes — beautifully organized by vibe.
MOBILE TECH STACK
Technologies I’m Proficient In
Flutter powers most of my projects—occasionally spiced up with a bit of Kotlin or Compose for fun.
Flutter
Kotlin
Compose
GITHUB ACTIVITY
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Longest Streak
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Contributions
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Selected Work
A look at the products I’ve helped ship — real users, real constraints, and the kind of mobile work I like to take end to end.
A place to dump notes from the journey — what worked, what broke, and the small realizations I don’t want to forget.

Designing Validation Architecture with Value Objects in Orymu
Designing sign up validation with value objects so forms stay honest, testable, and maintainable as the app grows.

GetX in Cubit Style for a Cooperative Finance App
How I brought a cubit like mental model, single state and explicit effects, into our GetX codebase to make UI predictable, composable, and testable.

Biometric Enrollment & Verification Case Study
Hardware-backed biometric enrollment with canonical JSON signatures, challenge-response, and safe device binding.

