MOBILE ENGINEER • FOUNDING ENGINEER

Hi, I’m Fikril—a Mobile Engineer based in Bandung, Indonesia

I typically take end-to-end ownership across the 0 → 1 phase: defining Flutter app architecture, patterns, and tooling, and driving the initial release into production.

RECENT PROJECT

Math Tetris Game

A fast-paced mobile game combining math puzzles with Tetris mechanics.

Recent Project screenshot

SIDE HUSTLE

01 / 01

Quowrld.com

A platform to write, share, and save quotes — beautifully organized by vibe.

CURRENTLY PLAYING

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MOBILE TECH STACK

Technologies I’m Proficient In

Flutter powers most of my projects—occasionally spiced up with a bit of Kotlin or Compose for fun.

Flutter

Flutter

Kotlin

Kotlin

Compose

Compose

GetXGetX
BLOCBLOC
RiverpodRiverpod

GITHUB ACTIVITY

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Last Commit

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Longest Streak

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Contributions

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Selected Work

A look at the products I’ve helped ship — real users, real constraints, and the kind of mobile work I like to take end to end.

Stories, Code, and Everything In Between

A place to dump notes from the journey — what worked, what broke, and the small realizations I don’t want to forget.

Designing Validation Architecture with Value Objects in Orymu
November, 30th 2025

Designing Validation Architecture with Value Objects in Orymu

Designing sign up validation with value objects so forms stay honest, testable, and maintainable as the app grows.

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GetX in Cubit Style for a Cooperative Finance App
November, 28th 2025

GetX in Cubit Style for a Cooperative Finance App

How I brought a cubit like mental model, single state and explicit effects, into our GetX codebase to make UI predictable, composable, and testable.

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Biometric Enrollment & Verification Case Study
November, 25th 2025

Biometric Enrollment & Verification Case Study

Hardware-backed biometric enrollment with canonical JSON signatures, challenge-response, and safe device binding.

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